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MDM Projects

The H.R. MacMillan Space Centre
UFO13 helped planetarium put up a prototype of full dome immersive show for Vancouver young audience.
 
I served team in all respects as we observed a flat organizational structure for this project. I have contributed in brainstorming, generating ideas & assets and editing visuals & sounds.

 

Hothead Games
Raven, a five-person team worked on two adventure games “Sea Stars” and “Zombie Ace” for Hothead Games. The team collaborated with Hothead Games to research the mobile space and aid in the development of future game updates.
 
My role in the team was documentation, animation, flash AS3 programming and research. Our team proposed changes in GUI, game tutorial, introducing an in-game story to improve monetization and user experience for the above-mentioned games.

 

CiTR - Jambox
The JAMBOX Campaign was a proposed user-centered marketing campaign that was developed for CiTR Radio Station situated in Vancouver, BC. The campaign consists of a promotional video and a web interface where people can create music with their friends online and have the opportunity to win prizes
 
My role in team was to develop web interface, Jambox web-app’s vertical slice and documentation. The video was part of the promotional campaign. 

 

SHIFT - A film installation
SHIFT, a short film installation used two parallel projections to make an immersive user experience. It features a contrast and comparison between the urban landscape and nature in Vancouver. Time-lapse photography was used to examine patterns made by people, cars, water, clouds, and other moving elements from everyday life.

 

I collaborated with Alana Thurburn Watt to produce this video piece.

 

 

LOOP - Interactive story
A small project from Visual Story course made of stills and interaction. It was to explore story telling techniques and developing a story.
 
It was a 6 people group project. I contributed in the story making process and programming the menu and interaction.
 

 

GUEST - Vertical slice of a game
Guest is a vertical slice of a mystery game with strong story background built by 8 students as a Visual Story course project. A technique called Machinima borrowing Sims3 graphics was used to develop characters, graphics, story and interactive experience.
 
I contributed in story development and programming the game in Flash AS3.
 

 

Project Management Workshop
During a 3 days project management workshop Ravens were given a task to develop/produce  a game prototype that can be played while watching a sports TV channel. The aim of the workshop was to teach students core project management techniques.
 
We developed a prototype of a betting video game in a board game format that was playable while watching live basketball match. 

 

Go Soldier Go!
“Go Soldier Go!” was a Game Design course project done by 4 students. We developed a zero-sum game that allows 2 players playing against each other with a group of soldiers (models) on a board-game format.
 
We produced game documentation that includes full game summary, user test data, executive summary and two-page pitch to develop it as a video game.

 

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